collectedmods (
collectedmods) wrote in
collectedlogs2020-06-30 06:04 pm
Entry tags:
- 9s,
- azula,
- cinnabar,
- constantin d'orsay,
- dimitri alexandre blaiddyd,
- dorothea arnault,
- dr. ivo 'eggman' robotnik,
- eichi tenshouin,
- eren yeager,
- felix hugo fraldarius,
- goro akechi,
- harrowhark nonagesimus,
- haymitch abernathy,
- historia reiss,
- intro log,
- leone abbacchio,
- lottie person,
- misa amane,
- prompto argentum,
- raylan givens,
- rei sakuma,
- ren amamiya,
- ruby rose,
- schuldig,
- silver the hedgehog,
- sylvain jose gautier,
- villanelle,
- wataru hibiki,
- zuko
INTRO LOG #1
INTRO LOG #1
Welcome to Collected’s first Intro Log! The information we’ve provided about the setting is not exhaustive - feel free to interact with the setting as you see fit. Rather than have specific prompts, our event posts throughout the game will generally have information listed out like this and players may come up with their own prompts.
If you have questions about the setting or the intro log, please ask them HERE in the comment thread! And most of all, have fun, shoppers.
PROMPTS
The first thing anyone does is gasp for air.
It’ll feel like the first breath you’ve taken in years. That’s right; before you can even become aware of your surroundings, the most immediate thing they’ll process is that you’re in water. Foul smelling water - like rotten eggs and decay. It’s pitch black, and you’re swimming in it with only your head above the surface. If the smell doesn’t deter you, the longer you stay in will; the water stings to have on your skin, chemical in nature.
So - you need to get out. This water can’t be okay to stay in. Once you’ve gathered enough about your surroundings, you’ll see that you’re inside a mall, of sorts. There’s a large (non-functioning) escalator in front of you that will lead you to the semi-safe havens of the second floor - but be careful, because everyone’s going to be gunning for that only exit.
» Once on the second floor, exploring will lead you to a few notes of interest: Long windows and tall glass doors show the conditions outside. The sky is a burnt orange, and there is a thick sort of fog on the horizon. Nothing for miles in every direction - just an empty parking lot, completely devoid of life or any sign that anyone has come across this place in many years. Even so, you’ll find the windows and doors unlocked, so getting outside is easy… the problem is what’s out there.
A trip outside will make it instantly clear why you see no life outside the mall’s walls: exposure to the radioactive sun outside causes your skin to bubble with welts, and the thick, toxic air of the outside is impossible to inhale without keeling over. It’s blistering hot, too. Even non-organic creatures would melt or be eroded by the sun’s radioactive qualities. One thing is abundantly obvious: you cannot survive outside. Not now, at least. Those who receive a burn or other damage from the conditions outside will discover that strangely enough, upon returning inside the mall, the wound begins to heal up on its own. Slowly, and extremely painfully, but it’s healing. That’s strange…
» Another thing of note is that there’s a food court on the second floor. There, you’ll find a variety of abandoned restaurants that have varying amounts of non-perishables inside - canned vegetables and preserved meats, as well as dusty old jars of sauces and the like. There are a few walk-in freezers with hefty locks on them, but if the locks are broken or picked, there’s actually some frozen rations, as well! Many of them are not labelled, so the dining experience will be pretty hit or miss. None of the stoves or cooking appliances in the food court work anymore, either, so you’ll have to get creative when it comes to cooking up these ingredients. (Or just, you know, eat them cold.)
» Throughout the mall’s bathrooms, water fountains, and gym showers, you’ll find that all the water in the mall is suspiciously clean. Like, way too clean to be normal in a place as run-down and clearly abandoned as this. You’ll find that toilets flush completely fine, and shower water heats up (eventually). Should you be grateful, or concerned?
» There’s an electronics store on the second floor, as well, along with a internet cafe. Should you try to turn on the computers in the internet cafe, you’ll find that it only opens to the same forum page: a site called Mall Watch. It’ll prompt you to make an account and password if you try posting to it. In the electronics store, you’ll also find that any phone you forage for and try to boot up will also only open up to this forum page. Weird!
» If you’re looking for a place to sleep, the department stores of the mall still have a variety of furniture sets collecting a lot of dust. Then again, no one’s around to tell you where to sleep - and maybe you don’t trust all these new faces you arrived with. If you’re okay sleeping on the floor of a random store, more power to you.
» You’ll probably want to do something about your clothes that were stained by the black water on the first floor.. try foraging for some clothes! Looking around, you’ll find that some clothes stores have some stock left over, though everything’s generally a mess in clothing stores - it’ll take you some time to find anything that’ll fit you. Looking around enough on this second floor, you might end up stumbling across some of your own belongings or clothing, or those of your peers.
More than anything, the longer you explore and scavenge the mall, you’ll recognize how eerily silent it is. If not for you and your peers here, this place would be totally desolate. Clearly, there’s no one around for miles, and as far as you can tell, you’ll only be able to survive here for as long as the supplies here last. No one’s coming to save you - no one even knows you’re here. In every sense of the word, you are alone.
For now.

no subject
Shit here runs a bit small. Might wanna check the bargain area, think I saw something like that there.
[flames are dumb, but he's dealt with dumber. Jojo fashion and all.]
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[He motions idly to the bags, but there's no particular challenge in what he says. Just a vaguely sarcastic observation, coupled with a lean smile.]
Kinda funny, really. If you'd asked me what I thought hell would wind up being like, I probably would've said a shopping mall. Nice to know I had it right all along.
no subject
[This place being hell? It's a possibility, something he'd actually considered for a moment. Was this the afterlife? Why would it suddenly change? Where was--]
Pretty sure there'd be more shitty teenagers if it were hell.
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[It's not a rhetorical question, but he breezes right along, leaving it open whether the guy wants to circle back around to it or not. It doesn't really matter whether he has or not; what matters is that they're all in it now, isn't it?]
Yeah. There's one I'm looking for, but I haven't seen him yet. Short little guy, brown hair, big blue eyes. Doesn't talk much and looks like he hasn't eaten in a week. You haven't spotted him, have you?
no subject
[Definitely a non-answer from Abbacchio.]
Doesn't sound familiar. Only bumped into a couple of people, though, so who knows if he's here.
no subject
[He folds up the map, pocketing it along with the pencil, and heads inside to rummage while they talk. In part, it's to see if the guy sticks around to continue the conversation, or if he bails the instant the door isn't implicitly blocked anymore.
Either way, he'll learn something from it.]
You see a pack of hair ties anywhere in here?
no subject
[What's weirder is that Abbacchio healed from the damage done once he got inside the mall, but not while he was outside. And Silver made a good point that there wasn't any natural life out there. No bird, no insects. No plants, even.
Wherever they are, the mall is providing them protection. And an ability to survive somehow.
Not that he shares any of this.]
Yeah. There are a few bins by the register that have some packs. Too many rainbows for me.
no subject
[He means the hair ties, presumably, as he trots over to rummage around in the trinket bins. They're gross and filled with as much dirt and rubbish as they are anything useful, but after a minute he laughs and pulls something out, holding it in the palm of his hand. After a moment of examination, he hooks a finger through the ring at the end of its chain and spins it around and around before lightly tossing it in the guy's direction.
If he catches it, or if he doesn't, either way he'll see that it's a battered old keychain.]
Good news! Now we can wish our way out of here.
no subject
[Sobriety, the true nightmare.]
Gives us one last wish.
no subject
[He laughs, going back to digging through the bin until he finds a package of noxious neon-colored hair ties.]
Wait, no, let me guess. Not beer...definitely not champagne...not vodka. Whiskey? Mm, nah. Gin. You look like a gin man to me.
no subject
[The lamp keychain is tossed over his shoulder. This guy is kind of annoying, but at least he can put up with him for the time being. Not that Abbacchio has any reason to stay; he's found what he's generally needed.
Last stop is finding somewhere to sleep.]
Guess your eyes suck. But hey, maybe there are glasses around here.
no subject
[He laughs, abandoning the trinket bins to start shopping around for clothes. If it's salvageable, he takes it, regardless of whether it'd fit him or not; you just never know, in a place like this. It's pretty easy to tie a big shirt together into a makeshift pack, which he does neatly and efficiently — like he's done something similar before.]
Lucky you, I found me a bottle earlier. If you're nice to me, maybe I'll share.
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[The mention of the bottle gets his attention. Is he that desperate? Maybe. After everything he's dealt with, it'd be nice to get shitfaced after all this time. He'd played nice for Buccellati for the most part, but he wants to chase it down now.
It's not like he has anything left to lose.]
I'm not gonna pamper you. What do you want for it?
no subject
[It's be interesting to know what all he's got in those bags. Doubly interesting to know what he'd be willing to do for a mouthful of booze.
Which piece of information is more useful, in the end? Well, now, that's really the question, isn't it.]
no subject
[It's a very non-answer, although that's on purpose. For as much as he wants the wine, Abbacchio is less inclined to share that he found a goddamn gun, especially since he doesn't know anything about this man.]
Name your price or don't waste my time.
no subject
[Interesting. He's cagey, this one. Knows better than to say too much. But he's willing to bet that the dismissiveness is a boast. It's forcing his hand to actually put something on the table to anchor the negotiation, which is smart. But this guy isn't about to walk away from his drink entirely.]
Fine, then. How about this? I want to get set up here as much as you do. So, we stick together until we've both got the basics taken care of, and then we have a drink to celebrate?
no subject
But truly, there's no specific reason for it. Just his instinct. Abbacchio lets out a breath and shrugs.]
Fine. Works for me.
[That's enough to have a drink. Numb things out at least for a night. Better than nothing.]
I found some showers in the gym, so we have running water. Surprisingly clean, too. Beyond that, we're probably better off scrounging for food in the food court and sorting out a fire without bringing the whole building down. I know someone that could probably help with that part, though.
no subject
[From the moment the plan locks into place, though, Schuldig's rummaging shifts from frivolous to briskly efficient; he abandons the counter and moves to the clothes, picking out the things he wants with almost predatory focus before bundling it all up into a neat little package to take with him.
No sense in wasting any more time. And he doesn't trust this guy as far as he can throw him — why would he — but he remembers how this dance goes. It gets a lot easier with two.]
What we really need is an American sporting goods store. Richest country on the damn earth and what do they do? Go off and turn surviving into a hobby. You haven't seen one around, have you?
no subject
[Though the sudden body language change is an impressive one, Abbacchio is a bit unnerved by it. It's a simple thing, but this guy suddenly has an intense focus, knowing exactly what he's looking for instead of messing around.
Abbacchio is glad he hasn't given away much.]
Yeah. I have. Meant to raid it, but figured food and water was a big start. Hopefully it's still got something worthwhile in there.
[He's hoping for a machete or baseball bat or something.]
no subject
[if someone else gets the machete before him he's going to be so fucking mad]
You got something you want me to call you? I'm just saying, if you leave it up to me, I can't promise you'll like what you get.
no subject
[machete race]
I guarantee I'd hate it. [knowing what he knows of this guy] Name's Leone Abbacchio. What about you?
no subject
[This is not even close to any name that is actually his or that he uses, but it's still funny. An easy lie to remember, and it saves him from giving out his real ("real") one before he's had the chance to assess who all around here might recognize him.
Or, y'know, speak enough German to know what "Schuldig" translates to.]
That's what, Italian? Leone?
no subject
[Abbacchio considers for a moment, then decides to hide his currently full bags into the employee break room, tucking them under the sparse desk back there. He intends on coming back here, so that works for him.
On his way out, he's grabbing one of the messenger bags here. It definitely has some kind of band on it that Abbacchio does not give a shit about because it's not opera. But he figures having an extra bag in case they find anything on the way would be smart.]
no subject
[Hmm. This guy's got the right idea, with the bags. Schuldig's a little behind on the hoarding front, so he takes two for himself. Might as well packhorse it up, a little.]
His sister had it twice as bad, though, she was named Lieselotte. Can you imagine? Going through life with a name like Lieselotte Ottovordemgentschenfelde. I'd try to get married as fast as I could to get out of a name like that, too.
no subject
[This guy talks way too much and Abbacchio finds himself desperately missing his headset. He'd left it behind back in Napoli, and now he's here. Maybe he'll luck out and find a new one, but then that means hunting down the right CDs.
He feels he's made a mistake teaming up with this man.]
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